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  <title>Gábor's blog</title>
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  <updated>2008-03-28T18:46:28-05:00</updated>
  <entry>
    <title>bingo the clown</title>
    <link rel="alternate" type="text/html" href="http://www.nekomancer.net/blog/archives/bingo-the-clown" />
    <id>http://www.nekomancer.net/blog/archives/bingo-the-clown</id>
    <published>2006-05-16T11:55:59-05:00</published>
    <updated>2008-03-28T18:46:28-05:00</updated>
    <author>
      <name>gabor</name>
    </author>
    <category term="42" />
    <summary type="html"><![CDATA[<p>a guy named Chris Landreth once watched a play, &#8220;Disregard This Play,&#8221; by Chicago&#8217;s Neofuturist Theater Co.</p>

<p>and because he was an animator at <a href="http://www.autodesk.com/alias">Alias|Wavefront</a>, he thought this would be a good story to create a 3d animation to test their (at that time new) renderer, Maya. it was around 1998.</p>

<p><a href="http://www.youtube.com/watch?v=TzeD0ibhkHA">the result</a></p>

<p>it was presented at siggraph 1998, where incidentally, <a href="http://www.youtube.com/watch?v=mCrXIbPzejw">Geri&#8217;s game</a> was also shown.</p>

<p>1998 it seems, was a great year for computer animation</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>a guy named Chris Landreth once watched a play, &#8220;Disregard This Play,&#8221; by Chicago&#8217;s Neofuturist Theater Co.</p>

<p>and because he was an animator at <a href="http://www.autodesk.com/alias">Alias|Wavefront</a>, he thought this would be a good story to create a 3d animation to test their (at that time new) renderer, Maya. it was around 1998.</p>

<p><a href="http://www.youtube.com/watch?v=TzeD0ibhkHA">the result</a></p>

<p>it was presented at siggraph 1998, where incidentally, <a href="http://www.youtube.com/watch?v=mCrXIbPzejw">Geri&#8217;s game</a> was also shown.</p>

<p>1998 it seems, was a great year for computer animation</p>
    ]]></content>
  </entry>
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