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  <title>Gábor's blog</title>
  <link rel="alternate" type="text/html" href="http://www.nekomancer.net/blog/2008/04/05/collect-4-stones"/>
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  <updated>2008-04-05T15:53:52-05:00</updated>
  <entry>
    <title>Collect 4 stones</title>
    <link rel="alternate" type="text/html" href="http://www.nekomancer.net/blog/2008/04/05/collect-4-stones" />
    <id>http://www.nekomancer.net/blog/2008/04/05/collect-4-stones</id>
    <published>2008-04-05T15:47:12-05:00</published>
    <updated>2008-04-05T15:53:52-05:00</updated>
    <author>
      <name>gabor</name>
    </author>
    <category term="rant" />
    <category term="games" />
    <summary type="html"><![CDATA[<p>I&#8217;ve played a lot of <a href="http://en.wikipedia.org/wiki/Computer_role-playing_game">RPGs</a>&#8230; the last one i played for a longer time was <a href="http://en.wikipedia.org/wiki/Rogue_galaxy">Rogue Galaxy</a>&#8230; i&#8217;m currently at roughly 40% of the game, and currently i have to go and collect 3 items in 3 separate dungeons.</p>

<p>and that was the point where i stopped playing the game (ok, not exactly, i went into one of the three dungeons and then stopped there).</p>

<p>i just cannot help it. for me it seems incredibly boring, that now the story will not move on until i do all 3 dungeons, which will probably involve nothing except going-through-the-dungeon, and fighting-the-boss. three times. i have the feeling that authors usually do this when they are simply out of ideas. now, it might be that actually in Rogue Galaxy, those 3 places (dungeons, whatever) are filled with fantastic story, but i don&#8217;t think so :)</p>

<p>the same happened in <a href="http://en.wikipedia.org/wiki/Neverwinter_nights">Neverwinter Nights</a>, except that there you had to collect 4 items (4 stones if i remember correctly). and i hated it there too.</p>

<p>somehow this reminds me of <a href="http://www.thenoobcomic.com/index.php?pos=19">Clichequest</a></p>
    ]]></summary>
    <content type="html"><![CDATA[<p>I&#8217;ve played a lot of <a href="http://en.wikipedia.org/wiki/Computer_role-playing_game">RPGs</a>&#8230; the last one i played for a longer time was <a href="http://en.wikipedia.org/wiki/Rogue_galaxy">Rogue Galaxy</a>&#8230; i&#8217;m currently at roughly 40% of the game, and currently i have to go and collect 3 items in 3 separate dungeons.</p>

<p>and that was the point where i stopped playing the game (ok, not exactly, i went into one of the three dungeons and then stopped there).</p>

<p>i just cannot help it. for me it seems incredibly boring, that now the story will not move on until i do all 3 dungeons, which will probably involve nothing except going-through-the-dungeon, and fighting-the-boss. three times. i have the feeling that authors usually do this when they are simply out of ideas. now, it might be that actually in Rogue Galaxy, those 3 places (dungeons, whatever) are filled with fantastic story, but i don&#8217;t think so :)</p>

<p>the same happened in <a href="http://en.wikipedia.org/wiki/Neverwinter_nights">Neverwinter Nights</a>, except that there you had to collect 4 items (4 stones if i remember correctly). and i hated it there too.</p>

<p>somehow this reminds me of <a href="http://www.thenoobcomic.com/index.php?pos=19">Clichequest</a></p>
    ]]></content>
  </entry>
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